understanding
05:28:2002

UnderstandingComics.gif

my last post points out a problem, and a very high level solution. one small part of that solution would include this book!

understanding comics is horribly understated book title. this book is not about comics, it is about visual design as it applies to all media (not just comics). i wonder if scott mccloud knew that when he wrote it.

i often wonder if good visual design can be taught. i believe design skills to be mostly innate, either you have it or you don't. as an instructor, i try to help individuals sharpen those innate skills (just like the force is innate to anakin, but he needs obi-wan to focus it). sharpening those skills starts with knowing why your "designer's intiution" is correct.

because design is innate, it is hard to explain why a particular design solution works (hard because, why would you wast time analyzing something that works?). this book doesn't teach you how to do anything, it simply exlpains what is intuitive to a designer. many times when reading this book i would say to myself, "ahhh, so that is why i always do that!".

buy this book. it's a super easy read and illustrated like a comic book.

Posted by griff at May 28, 2002 02:27 PM
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